My career is built on a solid foundation from Bournemouth University, culminating in a BSc (Hons) in Games Design. This experience equipped me with mastery across multidisciplinary workflows from Unity (C#) programming and 3D creation to polished UI/UX design. Currently, my Master's research at the University of Salford is dedicated to pushing the boundaries of interactive design, specifically through experimenting XR prototyping and advanced Interaction Design.
Infinite Bros is my personal development alias and the banner under which I publish all my projects. I founded it to develop and scale ambitious, large-scale games. We are currently in development on our next project - a tactical shooter that distills the intense, competitive enjoyment found in games like Call of Duty, VALORANT, and Rainbow Six Siege. My goal is to deliver an enjoyable experience for everyone and scale this alias into a recognised studio.
NOTE: This portfolio is currently undergoing active development
and will receive continous updates every week. It serves as a live, evolving showcase of my latest projects and skills.
Please Note on Mobile Viewing: While the site attempts to render on mobile devices, the layouts
are not yet optimised and may appear broken or inconsistent. This is a known issue that will
be fixed in upcoming development sprints.
I am aware of potential issues, such as the YouTube video embed error (Error 153), and these are being addressed in the
ongoing development sprints. I'm comitted to pushing regular updates via GitHub to ensure
the best possible viewing experience.
This Final Major Project (University Degree) centers a Ghostline Remnant, an ambitious First-Person Shooter (FPS) concept. The initial spark for the project came from the idea of taking the engaging mechanics or concepts from games played on platforms like ROblox and completely reimagining or "remake" them. The project focuses heavily on art and user interface (UI) presentation, as evidenced by the visually striking image showcasing the character, Vera, and a tactical line-up of other agents. While the game's full development as a playable FPS was not compelete, the project successfully established the foundational basics and assets required to effectively demonstrate the game's core visual style, character design, and aesthetic vision.
This entry showcases Advanced User Interface Development with a focus on polished design and smooth animation. The comprehensive UI includes a clear main menu and a detailed options panel covering, display, volume, and experimental features like Voice Recognition and Eye Tracker. This high-quality interface is designed to support the immersive horror themes of the game, which remains 'unknown' but draws inspiration from titles like Phasmophobia and Slenderman.
This trailer showcases The Wild Frontier: City Builder, a game created for the BFX Game Jam '22. The project is a City Builder title set in the unique era between the 1800s and 1900s. It offers a look at the User Interfaces designed for the game, all styled with an authentic Western theme.
Feel free to reach out for collaborations, opportunities, or just a chat! I typically respond within 24 hours.